

The first Shadow of the game is weaker than all other Shadows, requiring one DT Stinger to the core, instead of two. I need to make sure that I use traveling Stingers, as they do more damage in order to kill each one in two hits instead of three. I use Stingers to deal with the Sargassoes. In Normal mode, the damage in the water doesn't count against you, so I don't need to do the Secret Mission in order to get the SB. Grabbing the 50 orb cache a tiny bit slower than simply Stingering through the level, but I did it to get the Special Bonus. I go for a Critical Hit on the first Sin, then I hit the remaining two with a downward slash.
#HOW MANY MISSIONS ARE IN DEVIL MAY CRY 1 FULL#
I wanted to defeat the Sin Scissors such that I end with full DT. The huge amount of jumping over walking is that I thought jumping is faster than walking, but after testing, I've found that while you do move faster horizontally, any saved time is lost because Dante has to land. The game starts off with a huge luck factor, as the Marionettes in the basement can vary, so it is important that I don't get any Bloody Maris in the basement and as many green and light blue Maris as possible. Instead, I try to use Holy Waters for when I run out of DT or to minimize any delays in attacking. For example, it is actually slower to defeat Phantom with three Holy Waters than to use critical hits. However, since some of the best techniques in Normal mode do so much damage, it can be possible that using a Holy Water is in fact slower. With Holy Waters costing only 700 red orbs on Normal mode(39 in Hard and Dante Must Die!, respectively) it would be a waste not to use any. To avoid paying this cost, I usually either keep Devil Trigger on until it either runs out, or go into a new room with Devil Trigger on. It costs one rune of DT to turn off Devil Trigger, i.e., you use DT when you manually turn off DT. This does not use as much DT as Vortexing for times where I need the extra bit of DT and that Dante does not need to run straight, as Stinger and Vortex are limited to mostly straight traveling. This is faster than Stinger traveling, but slower than Vortexing. Running in Devil Trigger with Alastor equipped will make Dante run faster. Before, I thought that Vortex also is locked into auto aim, but when I was at Mission 15, I've discovered that holding R2 before starting Vortex will disable auto aim, allowing me to Vortex in places with enemies without needing to manipulate enemy positions. The disadvantages is that it drains the Devil Trigger gauge very quickly. The fastest mode of travel is with Vortex 2.

While this method does not use any DT, Dante is locked into auto aim so this cannot be done when enemies are nearby. Spamming Stinger 2 over and over will be faster than simply running without using any DT. Continued abuse of our services will cause your IP address to be blocked indefinitely.This is a speedrun on New Game with regular Dante on Normal difficulty, done in 19 segments, ending with a time of 41:33.

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